Most large Aragamis in higher difficulties die between 3-5 hits of this bullet. Even the last story mission is still hard that I need to try 3 times. It still doesn’t remove the difficulty as you would still need to fight the Aragamis to gain ammo point before you can finally fire the bullet.
But for me, it does make the missions more solo-able. As such, the players I meet online generally agree to ban this bullet. It’s been called ‘game-breaking’, and I guess it’s true when all 4 players in multiplayer use this bullet. When it hits the ground, the blast has an extremely large radius (that’s why it’s still viable despite being in the air for so long). Then it’ll fall straight down to the ground (modifier #2). So the bullet recipe makes the bullet shoot up to the sky (silly, I know), then make it stay there for a verrrryyy long time (maximizing the effect of modifier #1).
The 2 modifiers in question are: a modifier that increases the bullet’s damage the longer it ‘lives’ before hitting anything and a modifier that multiplies the bullet’s damage based on gravity. Dubbed meteor bullet, it takes advantage of the new Blood Bullet system (modifiers) to make a bullet that deals very very high damage. Well, the secret how I’m able to complete the story is… I found a very powerful bullet recipe from Japanese wiki. She still does friendly fire (no damage but annoying), but look at all those bullets she’s making Aragamis eat 0.o she’s a good healer too ^^ In this game, I think Kanon is very powerful (not sure about the previous game)… I think it makes the players who have played the previous game feel at home.īut despite the similarities, many gameplay elements have been added, all seem to be in service of making the players ever more powerful: there are 2 new weapon types (Boost Hammer and Charge Spear), 1 new gun (Shotgun), 1 new move for every existing weapons, special move for each gun (back then, they only differ in stats, I think), Blood Arts (powerful special attacks that you learn as you keep using certain moves you can only select one of them), Blood Bullets (modifiers for the bullet customization system), Link Support system (basically time-based status boosts), etc.Įven the character episodes (sub stories) help make the NPC characters more powerful as they learn new abilities I think in the previous game they aren’t as powerful and don’t help as much. The developers don’t go crazy to rebuild everything from scratch or revamp the UI. The controls, the sound, the UI, many things. If they were to release as DLC later, I might’ve expected less.ĭespite the visual improvements, I’m pretty impressed how the game manages to feel the same as the previous entry. It’s strangely a bad move because I was expecting the story to move in new directions but it kinda ended too quickly and with less fan-fare. I think an easier way to think of the extra story is that it’s a DLC that they could’ve released later, but they chose to put it now. The most disappointing part is how the extra story ends, which is nothing (no cutscenes, no another credits, etc). It might make the overall story feel weirdly paced. The story is mostly backstory of each Blood unit member first, then some plot twists (a surprising one, too), set-up for the final conflict and then the final conflict.Īfter the main story (with credits rolling), there is additional extra story, which is about 15% of the whole story. I can kind of understand the limitations the game is not a ‘free’ action game where the developers can introduce unusual flow: it has structure that it rigidly follows that you start in a base, select a mission, take on the mission and rinse and repeat. The story is pretty okay it’s the epic anime kind.
It’s a bit disappointing that although most scenes are fully voiced, some cutscenes are not voiced for no good reason (budget? memory space?) Looking at the credits, I noticed that even though Shift is the developer, the 3D character models and the cutscenes are handled by a separate company called Flight Unit. I gotta say, some of the characters look almost perfect to be 3D models. The only other game this reminds me of is Kingdom Hearts Birth by Sleep. The characters’ 3D models look great, and especially during cutscenes, they show a wide range of expressions. Here are some impressions, comments, opinions, etc. Whew, after a few days of focusing on God Eater 2, I managed to complete the story missions.īut to complete every missions (and with highest rank!), unlock every equipments, master every Blood Arts, that might take forever… I have a friend who sunk 700 hours in one Monster Hunter game (that’s about a month out of his life lol) and this is basically a high-speed anime Monster Hunter game.